Minecart in the IF2R farm cave is now functional. Organized the SVE TMXL folder structure and references in the content.json. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Greenhouse has also reverted back to being "accessible" even though it isn't repaired. These characters have limited schedules and dialogue. Greenhouse tilesheets no longer have to be manually replaced. Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. Added two new warps at ??? Void recipes now require 5 hearts of friendship from Krobus. Fixed an issue where if Marlon's sewer event was triggered on a Pelican Town festival day it'd soft lock the game. Increased puppyfish spawn rate (5% > 15%). Ingredients | Stardew Valley Expanded Egg Hunt Map Only effective on a new save file or if players reset bush locations on the farm. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Fixed an issue where Andy's day 15 schedule glitched out and had him hiking hills in the western forest. Edited the Immersive Farm 2 Remastered (IF2R) minecart system. Removed the Junimo plaque from Aurora Vineyard. Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Added a new map called "Adventurer Summit". This wiki is read-only, the official editable wiki can be found at stardewvalleywiki.com. Added several additions to the Spirits Eve Festival and Stardew Valley Fair. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Adjusted the artifact spawn rates at Blue Moon Vineyard. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. !!!NOTICE!!! On Wednesday and Thursday after the shop closes, he will visit the community garden. Harvest, then ship 100 of one of the following (depending on the season): Crops must be harvested while quest is active. Fixed an issue with farm type contamination. Players playing multiple save files had IF2R configurations take effect on their other farms. Players clipped into the IF2R farm cave when entering it. Player responses are now direct and reduced in size to match vanilla questions. Added compatibility for the official Stardew Valley 1.5 update. Redesigned the Aurora Vineyard interior and Clint's house interior. 's to the lost woods after players have seen ??? It'll now trigger when players have donated 60 artifacts and are in Pelican Town. Fixed some typos in the locational dialogue. Added new animations and schedules for several characters. Removed the location messages from benches that'd state players couldn't sit on them due to the lack of a sitting animation (this is an actual mod now. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Fixed a graphical glitch with the fences provided by default in SVE. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. 10-19-2020: Changed the 'FarmSandboxLayout-AllAboveConfigurationsMustBeFalse' configuration name to 'FarmSandboxLayout'. Fixed an issue where the Enchanted Grove warp point on the riverland, hilltop, foraging, and wilderness farms didn't work. !!! Changed and added many lines of dialogue. 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Players are now notified at 1:00pm when the community center day festival has started. Fixed an issue where Robin told players incorrect battery pack amounts during end dialogue of Grandpa's Shed questline. Fixed some inconsistencies in Lance's dialogue. weapon, letting players know what to use in conjunction with it. Edited several low heart dialogue entries for Claire. Purple mushrooms no longer spawn out of season. Claire and Leo will now attend Community Day if players have met the required conditions. Sophia will now dance with players if married to them. 09-17-2020: Fixed a bug where Grandpa's Shed wouldn't get repaired upon quest completion. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Redesigned the dirt crop field configurations for IF2R. It'll now correctly trigger in Pelican Town. Added multiple different dialogues for them that depend on player progression. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. On the 3rd, 10th, and 17th, when it isn't winter: she will visit the lounge room in the Seed Shop to read, visit the community garden, and visit the park. Fixed an issue where Zuzu City maps didn't have the correct ambient music ques. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Fixed an issue where players couldn't trigger Marlon's sewer key event. Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). Formatting on many messages have been fixed/adjusted to look more presentable. Slightly increased knock back for the Diamond Wand. Items must be collected while quest is active.Tip: Insects who drop bug meat are common on floors 15-29 of the Mines. Fixed a bug where certain map patches didn't trigger for farmhands. For example, 24 pre-acquired eggs may be placed in the Saloon fridge, but 24 more eggs must still be harvested afterwards to complete the order. Olivia no longer tells the player they worked as an accountant. Permanently fixed an issue where players clipped into Lance's abs. Fixed an issue where extra layers weren't displaying in the saloon. Redesigned the surrounding area of the IF2R greenhouse. Items must be collected after accepting the quest. Evelyn no longer mentions grandpa's real name in her 10 heart event. Fixed an issue where two bushes were glitched into each other at the mountain. Hello there. Fixed an issue where NPCs visited the island resort on Community Day. Removed all Octopath Traveler music from SVE to avoid copyright claims. Default = "false". When you first start playing Stardew Valley, learning who is who can be a bit of a task, especially when it comes to characters like Linus, who doesn't live in the main areas of Pelican Town.. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Players most throw out their old IF2R folder and reinstall. Andy now likes blackberries and loves blackberry cobbler. Fixed an issue where the kittyfish could be caught before seeing Camilla's event. Touched up Alesia's, Isaac's, and Scarlett's portraits. IF2R and SVE now both have their seperate packs and will activate accordingly. Made the Grandpa's Farm woods shortcut slightly more natural looking. Gave Lance a birthday, but it's hidden on the calendar unless married. It's an amazing mod for Stardew Valley players to sink their teeth . Family members of the legendary fish have returned to the valley. Made it easier for players to reach the farm cave (IF2R and only on a new save). Removed the secret note #25 fix (vanilla event now works correctly). Fixed an issue where items in the IF2R shed disappeared. Examples being Grandpa's Shed and Enchanted Grove unlocks. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. If you're already playing IF2R, the trees will take 30 in-game days to grow. Fixed a graphical glitch in deep cave on IF2R. Decreased the amount of void essence dropped from defeated corrupted monsters. Fixed a bug where players couldnt catch the founder fish. Fixed various glitched tiles in Cindersap Forest and Pelican Town. There are two major types of quests, story quests and Help Wanted quests. Secret note 25 is now obtainable through a different method that involves a new event with ???. Added a new questline to Aurora Vineyard, which involves a new item, after players complete the community center and have played for at least 138 in-game days (late spring of year 2). Added NPC Map Location tracking compatibility. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. Spouse room data is now loaded through Content Patcher instead of TMXL. Note: Jas, Vincent, Krobus, the Dwarf, and the player's spouse will never make Delivery requests. -M. Rasmodius. Added a new configuration called "Alternative Craftables" (Default = false). Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. Decreased iridium ore spawns at the Iridium Quarry. Fixed a bug where players couldn't purchase the ??? Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. Added 4 new cooking recipes (sold by Marlon, Gus, Willy, and Bear). Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). 10-18-2020: Adjusted Sophia's 12 heart triggers. Added two new events for ??? Willy now visits Shearwater Bridge after closing his shop on Thursdays. 's warp didn't appear for farmhands. The juicier the better at least that's what the crabs seem to like 100 pieces should do the trick. Be warned that there are spoilers! Added a quick event for Lewis outlining Community Day. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Added puppyfish, fairy rose, and grampleton orange chicken to Sophia's love category. Added a shortcut to the character ?? He's ashamed of his low education level, but he makes up for it by putting maximum effort into each task he takes up, and being a truly kindhearted and genuine person. Added compatibility patches for the East Scarpe mod. Do you think you could lend me a hand? Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). Added compatibility for the Looking For Love mod. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Can you learn to live off the land and turn these overgrown fields into a thriving home? Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Added Eemie's Recolor! Over 300 locational messages have been rewritten. Other locations are updated as players complete major storyline quests and naturally play. There was an issue where players couldn't equip certain "things" after a certain "action". Adjusted Victor's portrait shading to match ConcernedApe's shading style. instead of letter titles. Fixed an issue where the "Void Shard" wasn't removed from the players inventory if the void shard event was skipped. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. SVE can be downloaded from ModDrop and Nexus Mods. https://twitter.com/FlashShifter. Fixed an issue where players couldn't warp to and from Town East. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. (Reading the 1.6 patch notes fills you with determination). Added a "map unlocks" guide - located in the optional download. Added a new configuration to Grandpa's Farm called "Larger Bridge To Grandpas Shed". Added more land to Grandpa's land expansion and freed up the area. Attained proper permissions to reinstate the Harvest Goddess compatibility patch. I currently have a sneak peek of Victor and Olivia!!!) This event triggers after the player has played for at least 40 days. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Changed grass spawn locations on IF2R. Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Added two new maps: Iridium Quarry and ??? Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Fixed typos in locational messages and dialogue. Fixed an issue where SVE fish only produced roe in fish ponds. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. (Framework Mod) Allows new audio to be added to the game. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. I want to experiment with tropical cooking, but it's hard to find any ingredients. Fixed a graphical glitch with Dustys doghouse for recolor mods. Adjusted Marlon's schedule accordingly. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. This allows the player spouse to join in on the fun and gives access to buildings/activities. Fixed an issue where Gunther's counter wasn't opened upon unlocking him as sociable NPC. It's not like I'm going to be adding an extra NPC that you can marry. Fixed an issue where the player would get stuck during Harvey's five heart event. Redesigned the Jenkins' Residence exterior. Changed Olivia's residence to "The Jenkins' Residence". Fixed an issue where the IF2R greenhouse left glitched tiles when moved by players. This includes Grandpa's Shed, Aurora Vineyard, Enchanted Grove, and Sprite Spring. There are 4 types of Help Wanted quests that can be posted. (Framework Mod) Allows extra layers to be drawn on maps. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Added more SVE locations to the CJB Cheats warp menu. Fixed a graphical glitch in deep cave (IF2R). Fixed an issue where a tile in Andy's crop fields was walkable. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Removed "(What should I say?)" 's schedule. Changed Hank's internal namespace to fix a mod compatibility issue. I made 31 of 45 characters so far, including beach and regular versions for them. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Players can no longer get behind Gunther's counter until they've unlocked him as an NPC. It will now transport players directly to the mines, but not vice versa. Caroline's schedule has been changed. This event is triggered after the player has seen the Sprite Spring event. Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. This was requested due to numerous lag issues players were experiencing. Fixed a bug where Sophia didn't return home after running errands during marriage. !! 1.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands): Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs. Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse. As you gain experience you'll discover new crafting recipes to increase profit and make life easier. The location of these maps are east of Pelican Town. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Increased forage spawns at the western part of the Cindersap Forest by 25%. All SVE folders must be removed from the mods directory. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! This mod is opted-in to receive Donation Points. Thursdays will contain a mix of these activities throughout the year. The special orders board was glitched in the year 2+ egg festival. Fixed an issue where FlashShifter had no determination. Fixed an issue where some of the new crop tilesheets weren't correctly centered. Sophia's grange display now appears at the fair. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Fixed an issue where Sophia's 14 heart event had a script error. Perfect for players who experience lag with mist effects or who don't want the effects displayed. Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. Fixed an issue where Claire's and Martin's movie theater intro event played in the joja route. The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. It has more buttons than a regular remote. Intervention events weren't correctly patched. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com. SVE fish data is now appended instead of overwriting vanilla location entries. Increased the monster part requirements for Marlon's boat unlock. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. Fixed several small visual glitches in various maps. Re-added Sandy's vanilla portrait configuration. All outdoor SVE locations with bodies of water may now be fished from. Hey! Fixed Marlon's event when it'd activate when it wasn't raining. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Also fixes an issue where bushes were "stacked" on top of each other. Fixed an issue where Leah clipped into Sophia at Blue Moon Vineyard when gazing out at the Gem Sea. Stardew Valley Expanded by FlashShifter. Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Fixed an issue where Sam's 8 heart event froze. They now reflect accurate colors to static fences. It has been added to the desktop wallpaper downloads. (Seeing the mod author fix all of these bugs fills you with determination!!!). Changed Apophis' monster design and behavior. Fixed miscellaneous glitched tiles and strings in several maps. Touched up the world map to reflect all changes made. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. This insures players can see these events and they don't trigger later in the day. FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Fixed an issue where players couldn't catch fish from the More Fish mod. map patches. Added Miscellaneous dialogues and schedules to vanilla NPCs. Fixed an issue where Scarlett clipped into Sandy during Community Day. Fixed an issue where players couldn't dig up artifacts at the old community garden. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Apple's 10 heart part 1 event can now be triggered regardless of weather. Added small graphical changes to a couple SVE monsters. 09-29-2020: Fixed several miscellaneous map glitches. Fixed a bug where SVE spouses had glitched movie theater dialogue. [Crop] are in high demand this year. But the valley seems full of opportunity. Changed how SVE NPCs are loaded into festivals. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Farmhands can now see SVE characters at festivals and marry them without crashing. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. (This large and substantial content update fills you with determination). Install hundreds of mods with the click of a button. Moved a bench near the community center in the Joja takeover of Pelican Town one tile to the left to help avoid collision issues on the day map patches occurred. Added support for custom greenhouses and farm caves for IF2R. SVE objects are added as completion requirements. Fixed an issue where the Wizard's spouse area was shifted up one tile. Fixed a Mac/Linux issue where the 3.0 alpha was looking for tilesheets in Content/Maps/Maps. 10-16-2020: Added an event for Willy that triggers at the farm when players reach level 8 fishing. All rights reserved. #1. nodehappy Jan 23, 2021 @ 8:33am. Edited the eastern side of the mountain. Krobus' 4 heart event is now disabled if players are a Joja member. Fixed a couple typos in some event dialogue. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. The overrides greenhouse folder for IF2R is no longer required when installing custom greenhouse mods. Players can now sit with Abigail on the saloon couch. Fixed an issue where the remove fence configuration on GF didn't completely remove the southern fence. NPCs who attend have something unique to say every season, including marriage dialogue! Added new egg locations that rotate every year for the egg festival. Puppyfish and butterfish can now be encountered at any fishing level (level 8 fishing is no longer required). IMPORTANT NOTES: Json Assets and Space Core are now required frameworks for SVE. Talking to Lucikiel once will trigger his introduction event in town. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. Changed the timeframe where Robin offers to build ??? Changed a schedule of Sam where he stood behind a bush in town. Do Not Sell or Share My Personal Information. Fixed an issue where the JA translation file was missing ".name" entries. Added 5 fish, all caught at Ginger Island. Fixed the flounder, midnight carp, and rice icons. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Susan's 10 heart event added odd crafting requirements for some objects.
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