And I can't really comment on that anymore since I play with a mod that requires no XP to change Templates. Soviet national focus tree. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. I usually use them in separate divisions, though, like you'll see in template 4.3. Do I need to pump out 24 widths to win? Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. The first option is easy. Sorry for the necro. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. You can't do it instantly but you can be pretty quick. There is a fixed amount of Equipment that you can send to China (usually around 40k guns. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. However mechanized does have a lot of defense, which is useful if you really want these to hold. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). Build civs until 1939 then build mils. Here is my post, can u please help ? Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Support Companies: Same as an infantry TD. Steamrolling ai Germany is easy as the UK, while Ai/Player Soviets can't push. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. Therefore, lets proceed into the guide. - Greetings comrades! Dont forget to research SPA and TD for the T-34. Additionally, a 20 width variant is viable since it is a defensive unit. All trademarks are property of their respective owners in the US and other countries. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. I will look to add this information on the guide as soon as possible. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! Drop the SPGs, they're not good against other tanks. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. These are meant to be cost-efficient, after all. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. The individual tanks have 200 armor and 100+ piercing, and I . Then you quadrupled down and decided to waste time building nukes. Please write your division build / setup for this tutorial. Variants: The ratio here can be toyed with quite a bit. Didn't consider it, didn't know air is now this important. All trademarks are property of their respective owners in the US and other countries. Firstly, how many divisions have you got? Get a license for the A-32 to get a 70% bonus. The year is 1936 and tensions over China are progressively escalating. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Your email address will not be published. Tanks is 1 or 2 divisions with light tanks. Specify when and how many. For volunteers, it's different because you're capped on the number you can send. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. Finally, variants. All rights reserved. I really want to play this game well yet I cannot find a way. Do you erase half of the army when spain c.w. Logistics are also useful in marines. The Soviet national focus tree can . I will not list every single one, but the ones I feel you should go for first. Fellow comrade, you have been called to action to take command of the mighty Red Army. 1 / 5. HOI4 Soviet Union Guide time. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. For the Axis and anyone who will fight in Africa, reliability is useful. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. Alas, France is on the brink of civil war with the communists quickly growing in strength. Yeah, that would be good. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. This guide can be helpful for beginners and experts alike! You need to send in the tanks whenever you see red bubbles. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hoi4 Soviet Union Guide 2020! 556. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. If you can make their troops suffer, you can push easily.-----. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com The Workers' Dictatorship14. But, not the picture of course. New comments cannot be posted and votes cannot be cast. Required fields are marked *, You may use these HTML tags and attributes:
. The whole point of the above tactic is to defend and let them drain their manpower. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). America didn't intervene. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. I'm covering tank templates fourth because they definitely require the most thought of any template. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. How do you properly use the 4cav-1lt to train traits? 3) the Union is probably the most fun country to play, sure. Next up, you have to figure out what ratio to use. National Anthem of USSRWatch this video on YouTube For HT conversion, I will directly convert my volunteers into heavy tanks. How to Unlock Papal States in Hearts Of Iron IV. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Would go a long way towards fixing things. Check out my other nation guides. You have a couple of different infantry templates but they're all not good. You can only take countries and territories that are affected by the Molotov-Ribbentrop" pact. This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. Also you can use cas to bomb supplies and this will cripple the germans. Please see the. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Notify me of followup comments via e-mail. This item has been removed from the community because it violates Steam Community & Content Guidelines. My main inf are 30 width pure inf with log, eng, and rec. Do I need to mass upgrade my railways and build depots too? The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. 2021-08-25 16: Soviet Union Exiles: New focus branches for the return of the Whites or the Tsar: 2021-08-18 15: . First of, mot will make your divisions cheaper, but mech will make them have better stats overall. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. Additionally, you should never build level ten land forts, as the AI will not attack them. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. I AM YOUR GOD!!!!!!!! If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. How many Hoi players can say the same? The rest are pure inf too with 10 and 15w and aa/at. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Read on, and see how you can faithfully serve General Secretary Stalin. This is a min-maxing guide as well as a strategy guide for the Soviet Union. Hope this was helpful, as always! You should prioritize Industry, Electronics and Land/Air Doctrines first, producible Equipment should be second and flat bonuses and improvements third. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. 10 Powerful Hearts of Iron 4 Infantry Templates. Can upgrade reliability and armor if you have extra XP. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . How do you get so much army exp so early on? What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. I build almost every time to lvl 10 and always a lose! Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. In this guide, I will tell you how easy it is to make the achievement "Soviet Onion" without making puppets of, for example, Turkey, Poland,Xinjiang, killing whole freaking Allies or Axis, 7) JUST WIN SECOND RUSSIAN CIVIL WAR LIKE A CHAD (GO TO PRECIOUS CAUCASIAN OIL IN BAKU THROUGH CRIMEA), 10) CONGRATULATIONS! Hi, thank you for the comment. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. Get the first mechanized tech to get a flat hardness buff on your motorized. It's really good. But most of time they just seem to be losing manpower and equipment without really getting the xp. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? How is it possible to get those spanish volunteer division templates in 1936? "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". Great guide, I like it a lot. If you don't care about armor, support artillery is worth it if you do SF. Let me know, do you think this setup is viable in multiplayer? You should wait with that focus until. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . The only exception would be if a 14/6 kept infantry from piercing you. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Espaol - Latinoamrica (Spanish - Latin America). Hearts Of Iron IV: By Blood Alone Review: Planes and More! Finally, logistics should be applied as needed. AT and Field hospital supports are useless and too expensive. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Press question mark to learn the rest of the keyboard shortcuts. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. For more information, please see our Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Welcome to the fourth installment of my division template guide! Micro the whole time. Begginers to. Of those factories, only 76 are civs and you have no trade. This will be later referred. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Now lets have a look at our government and cabinet. (same as infantry but no reckon but maintenance). ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. Expand the Agitprop7. Does not have AA and is too expensive. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer 13-7 heavy tank-mech, that's the baseline template. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. For a love of Blitzkrieg. But that doesn't mean medium tank Soviets isn't viable. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. starts? Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. Here is some music for the destruction of the Axis. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. To ensure I help you, I have a couple of questions. So, I'm playing a match as Stalin, and I have 5 million deployed men. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. In this case, you want every division you send to be fighting. Is it 5-9 divisions out of 24? (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. And secondly, what division templates are you using? Max the infantucture in those zones or build civs in those zones. Variants: Mot/mech/amtrac has already been discussed. I've been leaning away from conversion. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Please see the. Easy to Learn: Tracer - A Comprehensive Guide! The Centre5. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. So, what are you waiting for? 10. If I come out of Spain with 5 veteran divisions, those will become the first 5 heavy tanks (1 at a time so they can be filled with tanks). You need to sign in or create an account to do that. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Every focus Ive completed in this screenshot is needed and justified. Well, thats my military tactic in a concise nutshell. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. Addressing Interwar Affairs3. In terms of the order you should do your national focus tree, here is what I have found works best for me. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. 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Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. Hello, thanks for your comment. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Support artilleries don't hurt, if you went SF. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. Awesome guide! In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Changing the templates a little bit. HoI4's product manager, on the intricacies of budgeting a game development. gotta contest air, but admittedly soviets this time around is pretty miserable. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. This is so youre not totally unprepared when the Axis invaded you in 1941. All your divisions need to have at least support AA. "Air Production" Focus is banned pretty much everywhere. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. This item will only be visible in searches to you, your friends, and admins. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. First off is the question of motorized, mechanized, or amtracs. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. And do you recommend the rockets in the sovjet union? Now onto the ones that actually pay off like. Awesome post could use some similar guide for other nations! 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